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TEACHING

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Approach
My teaching philosophy is grounded in a liberal arts approach to studio education that emphasizes critical inquiry, experiential learning, and student-centered research. I understand studio practice as a form of research and the classroom as a site of intellectual exchange—guiding students toward conceptual rigor, technical fluency, and reflective awareness as independent, critically engaged artists and designers.

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How students learn in my courses
Courses are structured around open-ended research questions rather than prescriptive outcomes. Through iterative making, writing, and critique, students learn to articulate ideas, evaluate evidence, and situate their work within broader artistic and theoretical frameworks. Regular critique, mentoring, and reflective writing strengthen visual literacy, decision-making, and self-assessment as core studio skills.

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Theory + practice
Readings, screenings, and discussion are embedded directly into studio projects so that research and context actively shape form, content, and ethics in the work. I help students connect ideas to materials, process, and audience—learning how to build meaning, not just produce artifacts.

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New media + immersive tools
New media is part of that inquiry. In advanced and multidisciplinary studios, students may incorporate digital tools and immersive technologies (including virtual reality) as investigative methods to explore complex systems, simulate environments, and test speculative ideas—using technology as a research tool rather than an end in itself.

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Experience
I bring more than a decade of university-level teaching and academic leadership, including serving as Professor and Department Chair across Commercial Photography, Graphic Design, and Interior Design. I teach from foundations through capstone, develop curricula and assessment practices, and mentor students toward professional readiness, graduate study, and sustained creative practice.

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Selected research that informs my teaching
Lazonder, A. W., & Harmsen, R. (2016). Meta-analysis of inquiry-based learning: Effects of guidance. Review of Educational Research, 86(3), 681–718.
https://doi.org/10.3102/0034654315627366

Milovanovic, J., & Gero, J. (2020). Modeling design studio pedagogy: A mentored reflective practice. Proceedings of the Design Society: DESIGN Conference, 1, 1765–1774.
https://doi.org/10.1017/dsd.2020.118

Scagnetti, G. (2017). A dialogical model for studio critiques in design education. The Design Journal, 20(sup1), S781–S791.
https://doi.org/10.1080/14606925.2017.1353024

Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36, 100452.
https://doi.org/10.1016/j.edurev.2022.100452

If you tell me your site font (or the page’s general vibe: minimal / editorial / bold), I’ll tweak the HTML version’s sizing/spacing so it matches your design exactly.

 Todd Ashcraft 2026 

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